Halo 3?
Tuesday, August 21st, 2007I don’t normally blog about games and I don’t normally play any and I almost certainly don’t play FPS games. (Mostly because I suck at them.) Either way I came across this:
Halo 3: How Microsoft Labs Invented a New Science of Play
Bungie’s office in Kirkland, Washington, houses more than 100 workers in a massive open room covered by a domed roof. It’s early June, and the place has an air of quiet, frantic energy. In a far corner, a group of artists work on crafting the swoopy attack movements of the aliens. Along a wall, environment programmers stare intently at screens, fine-tuning scenery in the latest levels. Marty O’Donnell, the company’s audio engineer, is holed up in a soundproof studio room, tweaking Halo 3’s 34,000-plus lines of combat dialog, to ensure that aliens and marines curse and yell appropriately during battles (Wired’s editor in chief, Chris Anderson, voiced a few blood-curdling screams for the game). Near the kitchen area, a programmer naps in a small pile of beanbag chairs.
All I can wonder is, well, how many developers worked to make Frogger or Pong?
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